Pixelorama
Pixelorama
A full pixel-art animation studio quietly built inside a game engine
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Pixelorama is a free pixel art multitool built entirely on top of the Godot game engine, offering sprite drawing, tile mapping, and animation authoring in one accessible package. Its animation timeline supports cel-level editing across layers and frames with onion skinning, frame tags, and the ability to draw while a preview plays back, while dedicated algorithms like cleanEdge, OmniScale, and rotxel handle pixel-accurate scaling and rotation that generic image editors get wrong. Maintained by Orama Interactive with 80+ community contributors, it runs natively on Windows, macOS, and Linux, plus a browser-based version, and remains free forever under the MIT license.
Frequently Asked Questions
Is Pixelorama free and open source?
Yes, Pixelorama is open source. It is released under the MIT license.
What can I use instead of Aseprite?
You can use Pixelorama as a free, open-source alternative to Aseprite.
What is Pixelorama written in?
It is built using GDScript.
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